Trial Program Guide

GRAMMAR DEMONS

Set B, Disk 1

Complete Program: 3 sets: 2 disks per set
Set A: for the below-level to average student
Set B: for the average to good student
Set C: for the good to excellent student

3.5 IBM compatible - 386 or later models 
(use VGA display; mouse optional)

Designed for students in grades six and up at different levels of 
grammar proficiency. The program can be used as well by advanced 
intermediate ESL students.

Each disk contains many Grammar Demons, or topics. The program helps 
students cope with troublesome points of grammar. Sentences contain 
up to four highlighted choices, one of which may be identified as a 
Grammar Demon, such as a common error in usage, diction, idiom, grammatical 
relationship or punctuation. The program provides explanations that teach 
the underlying grammatical concepts. Each lesson is self-directing.

NOTE: The program includes a game and an individual Demon drill. We 
recommend that students play the game first so that the teacher can 
identify those Demons that present problems to the student. The Record 
Management program will show the number of times the student has played 
each Demon. The drill may then be used for extra help for those students 
who need it. For the school version of the program there is a hide/show 
feature that permits teachers to activate or deactivate the Customized 
Drill.

OVERVIEW

Each Grammar Demons disk provides practice at a different level of 
difficulty.

The program consists of six disks with fifteen Grammar Demons, or topics, 
per disk. Set A texts provide two highlighted words or phrases per 
sentence; Set B, three highlighted words or phrases; Set C, three 
or four highlighted words or phrases. All texts also include a 
`No Error' option.

MOUSE OPTION

At the prompt type HELLO to begin the program. You may use the mouse 
as soon as the first exercise appears on the screen.

PROGRAM DESCRIPTION

The student is asked to use the mouse or Tab key to select a highlighted, 
incorrect word or phrase in a sentence, or to choose the `No Error' 
option if the sentence is correct. After the student responds s/he is 
shown the correct sentence and is given the grammatical reason(s) for 
the correct answer. If the student answers correctly, s/he receives a 
congratulatory word or a graphic reward.

After logging in his/her name the student is offered two options: 
1. Play a round of Demons (game). 2. Work on a customized drill.

Demon Game: The Demons are presented to the student in the same order 
in which they are listed in the program guide. In each round, the 
student is given twelve sentences which cover the material for four 
Demons. There are three randomly selected sentences per Demon. To 
master a Demon, the student must choose the correct answer for all 
three sentences in the round. Until the student gets the three sentences 
correct, s/he will continue to receive sentences for that Demon in 
subsequent rounds.

For the final round, if fewer than four Demons remain unmastered in 
the game, the round will include only those Demons still unmastered.

PROGRAM HELP FEATURES

The program provides three help features. First, the sentence appears 
in its correct form, regardless of the student's answer. Second, 
the computer gives the grammatical reason(s) for the correct answer. 
The third feature, the individual Demon drill, gives the student the 
opportunity to focus on specific troublesome Demons. From the drill 
menu, the student may choose up to four Demons to work on per round. 
There are three sentences for each Demon. A star next to a Demon on 
the menu indicates that the student has mastered that Demon. Starred 
Demons may be chosen for additional drill.

SCORING

Scores for mastered Demons in the game and drill are recorded. When 
a Demon is mastered in the game it is starred on the customized drill 
menu and will not reappear in the game. Starred Demons may be chosen 
for additional drill. However, if the student does not remaster the 
Demon the star is removed and the Demon reappears in the game.

Students may choose to exit the program at any time during a round. 
Even if the round is not completed, a Demon is scored as `mastered' 
if the sudent's answers are correct for that Demon's three 
sentences.

If a student masters all Demons and chooses to play again, the record 
manager will add `M' for `mastered', after the student's last name. 
The student's name will then appear again for subsequent rounds.

RECORD MANAGEMENT

To see student records, run RECORD from the directory, or press [CONTROL]T 
while at the title screen of the disk.

This version saves records for only two students. A third name 
will automatically replace a previously entered name. (The single 
user School version saves records for as many students as disk space 
allows. The Network version saves records for 1,000 students.)

The records can go to the screen or the printer. You may see the records 
of the entire class, or choose an individual student's scores. 
If you choose to look at the scores of the entire class, you may have 
them displayed in alphabetical order or from highest to lowest.

Use the following keys to make your selections:

ALT:Allows you to choose items in the Top Menu: (1)Order (2)View (3)Select 
(4)Print (5)Delete (6)Exit. In each of the first three options, you 
will have the choice of selecting records from the Pull Down Menu 
by name, date, skills mastered, or class code.

TAB:Changes the category of information that is displayed in a fixed 
cycle, e.g., from students' names, to last dates played, to highest 
mastered skill levels, to class codes, to a student's entire 
record and then back again to the students' names.

ENTER:Selects or deselects any piece of information on which the cursor 
is placed. Selected items can be viewed, printed, or deleted as a 
group. They appear on the screen highlighted in red.

ERROR FIX

If the program runs but does not keep student records properly, or 
if some streaks appear in the Demon graphics, access the RECORD program 
and delete all records.

VIEWER (printer required)

To reach the Viewer, access GD-PRINT from the directory. This allows 
you to send to the printer all Demons and the explanations 
of why they are correct. Please note that a `Message Code' 
will appear on the print-out. It is used only for internal programming 
purposes and does not affect operation of the program.

GRAMMAR DEMONS

Set A, Disk 1 (for the below-level to average student)

 1. Possessive pronoun, I (its, not it's) 
 2. All right, not alright 
 3. Comparative and superlative of adjectives 
 4. Making a singular noun possessive, using `s 
 5. Run-on sentences 
 6. Too, to, two 
 7. The comma, I (in dates and addresses) 
 8. Illiterate use of `of' instead of `have' 
 9. Contractions 
10. Learn, teach 
11. Irregular plurals 
12. The period, I (in abbreviations) 
13. Used to, not use to 
14. Wrong use of past participle for past tense 
15. Off, not off of 

Set A, Disk 2 (for the below-level to average student)

 1. Incorrect use of stood for stayed 
 2. Possessive of pl. nouns not ending in -s 
 3. Run-on sentences because of comma fault 
 4. Than, not then 
 5. Common error in comparison of adjectives 
 6. Contraction of it is (it's, not its) 
 7. From, not off 
 8. Double negatives, I (not, no) 
 9. Agreement of subject and verb, I 
10. Loose, lose 
11. The comma, II (in a series) 
12. The question mark 
13. Because, not on account of 
14. Shifts in tense 
15. Way, not ways 

Set B, Disk 1 (for the average to good student) 

 1. Best, worst, not bestest, worstest 
 2. Agr. of subj. and verb, II (after `There') 
 3. Kind of, not kind of a 
 4. The period, II (after an indirect question) 
 5. Plan to, not plan on 
 6. Parallel structure, I 
 7. Adjective-adverb confusion, I 
 8. Those or these, not them 
 9. Possessive form of regular plural nouns 
10. Accept, except 
11. The comma, III (nouns in apposition) 
12. Possessive pronoun, II (your, not you're) 
13. Confusion of beside and besides 
14. Agreement of pronoun and antecedent, I 
15. Except or except for, not outside of 

Set B, Disk 2 (for the average to good student) 

 1. Bunch, group 
 2. Agr. of subj. & verb, III (collective nouns) 
 3. Contraction of you are (you're, not your) 
 4. Neither...nor, not or 
 5. Wrong use of past tense for past participle 
 6. Past, passed 
 7. Unnecessary prepositions 
 8. Case of pronouns 
 9. The comma, IV (to set off transitional words) 
10. Double negatives, II (not, nothing, nobody) 
11. Try to, not try and 
12. Lend, borrow 
13. Common error in superlative adjectives 
14. Possessive pronoun, III (theirs, not there's) 
15. Confusion of can and may 

Set C, Disk 1 (for the good to excellent student) 

 1. Among, between 
 2. Agreement of pronoun and antecedent, II 
 3. Contraction of there is (there's, not theirs) 
 4. Fewer, less 
 5. Don't have, not hasn't got, etc. 
 6. Because or since, not being that 
 7. Whose, who's 
 8. Plural of hyphenated words 
 9. Agr. of subj. & verb, IV (indefin. pronouns) 
10. Almost, most 
11. Parallel structure, II 
12. As if, not like 
13. The comma, V (between coordinate modifiers) 
14. Good, well 
15. Incomplete comparisons 

Set C, Disk 2 (for the good to excellent student)

 1. Adj.-adv. confusion, II (after linking verbs) 
 2. Affect, effect 
 3. Double negs., III (hardly, scarcely, barely) 
 4. Imply, infer 
 5. Agr. of subj. & verb, V (intervening phrases) 
 6. Who, whom 
 7. Possessive pronoun before gerund 
 8. Advise, advice 
 9. Misuse of `because' for `that' 
10. Disinterested, uninterested 
11. The comma, VI (with nouns in direct address) 
12. Different from, not different than 
13. Healthy, healthful 
14. Agr. of subj. & verb, VI (with `nor' or `or') 
15. No comparative for absolute adjectives 

Copyright 1992-1996 Merit Audio Visual
All rights reserved GTDR
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We hope you enjoy previewing GRAMMAR DEMONS. The School version of 
the program contains the following: 

1. Six data disks

2. A print option that allows you to see all Demons and the 
   explanations for why they are correct

3. Record management for as many students as disk space allows

4. A hide/show feature for the Customized Drill

5. A teacher's guide

Merit offers a full range of educational software for writing, reading, 
grammar, vocabulary, ESL, and math. Merit also offers networking for 
Novell and other LAN, and licensing. School or Institutional Purchase 
Orders accepted.

We will be happy to answer any questions you might have.

MERIT AUDIO VISUAL 

(800) 753-6488    (212) 675-8567    FAX: (212) 675-8607

Call us Monday through Friday between 8:00 AM and 5:00 PM Eastern Time. 
Or write MERIT AUDIO VISUAL, 132 W. 21 Street, New York, NY 10011, for 
free software catalog.




